AAPL Orchard

About

Plant a plot. Harvest $AAPL.

AAPL Orchard is a 75-second planting game on Robinhood Chain. Each harvest one of 25 plots blooms, and whoever planted there splits the crop — paid in AAPL, tokenized Apple stock.

The idea

The crop is real tokenized stock, not a coin the game mints.

Every plot but the blooming one loses its planting to the winners. Most harvests end in a loss — plant what you can afford to lose.

A harvest, start to finish

  1. 1

    Sowing — 60 seconds

    Plant on any plot with ETH or SEED. The entry swaps to AAPL inside your own transaction, protected by your minimum-out quote. The purchase, minus the admin fee, is your stake on that plot.

  2. 2

    Processing — 15 seconds

    Stakes freeze. The harvest seals a future block; when it lands, its hash picks the blooming plot.

  3. 3

    Harvest

    Planters on the blooming plot split the other 24 plots' AAPL pro-rata to their stakes, minus the rake. Their own stake comes back whole.

  4. 4

    When nobody wins

    If the blooming plot is empty, the whole crop feeds the Golden Apple. Spread across more plots to shrink that chance. Only an expired reveal voids the harvest and refunds every planting in full.

Players cannot bias the draw: sealing a harvest commits to a chain block that does not exist yet, and the winning plot comes from that block's hash — unknowable at commit time, whoever sends the transaction. Only the sequencer, which produces every block, could bias it in principle. The randomness module is isolated so a VRF can replace it the day one exists on this chain.

The Golden Apple

The orchard's jackpot: a pot of AAPL fed by three streams — half of every rake, the whole crop of every harvest that blooms empty, and the juice of each window's last claim.

Every reveal with winners rolls a 1-in-500 chance. On a hit the Golden Apple falls: the whole pot joins that harvest's crop, split like any other. There is no cap, and no admin key can reach it — it only ever leaves through a winning plot.

The fee book

Every game fee is taken in AAPL, on-chain, at the moment it applies; the SEED token adds one fee of its own, on its trading pair. These are the deploy numbers: the juice and the stakers' cut are burned into the contract;

  • 10%

    Rake, on each harvest's losing crop

    Split three ways below.

  • 10%

    of the rake → SEED stakers

  • 10%

    Juice, on claims

    Paid to everyone who hasn't claimed yet — never the house. Holding longer earns more.

  • 1%

    Admin fee, on the way in

    The ops budget — kept apart from every other flow.

  • 3%

    SEED pair tax, on every buy and sell

    Charged by the SEED token itself — Trade quotes already include it. 3% is the hard ceiling: it can only ever go down.

  • 40%

    of the rake → buyback and burn

    Buys SEED on the open market and sends all of it to the burn address — the circulating supply only goes down.

  • 50%

    of the rake → Golden Apple

  • 100%

    Empty-plot crop → Golden Apple

    The house takes none of it.

The SEED token

SEED is the orchard's own coin: a fixed 1M supply minted once at the SEED deploy — no mint function, ever — trading on a single SEED/ETH pair.

The game never holds it: planting is ETH-only. SEED's two jobs are staking and the buyback burn, and the Trade screen buys it straight on its pair.

Staking

Stake SEED, earn the orchard's revenue in AAPL. The stakers' share accrues on-chain from genesis and a permissionless flush sweeps it into the pool — nothing is lost by staking later. The pool lives on the Stake screen.

Onchain

Every number this site shows is read from these contracts.